The Overview to Rule them All!

I have migrated everything over to now. Going forward all of my auras will be updated with the links below since you can just update the string without making a new link – if you go to Pastebin none of the auras will be current, up to date or support any more, in fact 90% of the links are expired now, view this post for why I did this!

This will have EVERY update noted even if there’s not a new blog post about it.

Below are the links for each set of auras:

If you want to grab only a few of the auras in any given pack you can extract them from their respective pages; I’ve made a post about this here.

In addition if you want to grab how my UI fits around these auras you can take a look at this post I’ve made where you can grab the basics of my UI!

Posted in Death Knight, Demon Hunter, Druid, Hunter, Legion, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Weak Auras | Tagged , , , | 5 Comments

PTR (AKA: Don’t Freak Out!)

I made this video with the intention of it being a bit shorter but one thing led to another and well…it turned out to be longer than expected. Just some personal thoughts about the new changes that happened during the December 5th PTR patch.

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How to Sim relics easily

Step 1:
Install SimC addon –

Step 2: Copy your character information from typing /simc

Step 3:Paste the information into a new Simulate tab

Step 4:Set up a copy and replace the gem_id with the relic id you want
If you’re going to be gaining or losing item level, add ,ilevel=What the weapon ilevel would be

Step 5: Press Simulate and wait

Posted in Death Knight, Demon Hunter, DPS, Druid, Hunter, Legion, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, Warrior | Tagged , , , | Leave a comment

7.1 vs 7.1.5 Secondary Stats

With 7.1.5 comes a change to secondary stats, basically what they’re doing is increasing the amount of stats you need to gain 1% of that stat. Blizzard believes that by doing this it will decrease the inflation on secondary stats and make us want to favour our primary stats instead. Unfortunately for some classes and specs (Demo in particular comes to mind) the stats we are stacking directly affect literally every single ability and spell we cast/have.

With this change it will only make Haste even more important than it ever was before (there is exactly 0 spells or abilities, pets included, that don’t scale off Haste).

For simplicity sake I made a reference sheet for Warlocks (all specs/races) so that you can easily see the swing of your stats going into 7.1.5:

Reference Sheet with my current stats (non editable):
Reference Sheet that you can play with (editable):


Seems I overlooked that they buffed the amount of secondary stats on rings and amulets which offsets the stat differentials, for example…



This led me to just make a brand new sheet with all my gear laid out by stat to show the % difference between them which can be viewed here:

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World 2nd Mythic Guarm kill (Demo PoV)

If you wanted to watch it in multi-pov you can check it out here:

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World 1st Mythic Odyn kill (Demo PoV)

Just a casual World 1st kill after the real fight happened before ToV released between Limit and SNF…

Posted in DPS, Legion, Warlock | Tagged , , , , , | 2 Comments

Heroic Trials of Valor Boss Overview

Specs weren’t transferring properly from WoWDB, since corrected!

First I’ll just say that this is based entirely on Heroic and my opinion on what Demo spec to play and why for each fight;


P1: Consistent cleave on major targets, minor burst damage on minor targets, light/medium movement depending on what mechanics you get targeted with
P2: Consistent single target on major target (Odyn), periodic target swap to priority add, light movement
P3: Full single target with heavy movement, heavy movement

Fight analysis

  • Fight has a good range of movement from light to heavy, not the best for Demo but not the worst. Periods of time where you can do a lot of damage.
  • Basically useless on P1 minor targets but can provide a heavy source of single target damage and minor cleave
  • Heavily useful throughout the remainder of the fight


T15 is players choice


  • Having gateway down during P3 will be vital for movement as will having Demonic Circle in a central location for best usage. Burning Rush will help supplement any additional movement.
  • You’re in the raid to do single target damage to any priority target that aren’t the minor adds in P1


P1: Single target burn, light movement to soak breath
P2: Quick movement around the arena during the charge

Fight analysis

  • Fight is basically catered to Demo’s toolkit with full single target damage
  • Light movement


T15 and T75 is players choice


  • Fight is a single target burn with very light movement it plays to Demo’s strengths
  • Being efficient with your movement is crucial and being in range of Guarm during the charge phase will be where you min/max the most


P1: Single target burn, light to medium movement
P2: Priority damage on major adds (Mariner/Grimelord), lots of minor adds that don’t matter for Demo, spread AoE with Tentacles, heavy movement
P3: Pure single target with add priority periodically (Mariner), light to medium movement

Fight analysis

  • Fight has varied movement throughout the course of the encounter, slightly unfavourable for Demo
  • Lots of priority adds/mobs to focus
  • A large number of minor adds that look enticing to AoE but don’t play to the strengths of Demo


T15 and T75 is players choice


  • Spec is catered to some spread AoE with Impending Doom but not focused on AoE to kill the minor adds (takes away too much from ST to go into pad spec)
  • Focusing priority targets in all phases will be where Demo shines
  • After Mariner dies in P2, apply Doom to as many Tentacles as possible, focus high health tentacles, ignore minor adds
  • Having smart placement of Circle and Gateway will be pivotal to limiting your movement if targeted by the Orb
  • If you Doom the blobs in P1 fast enough you can get 1 tick of Doom off of them to spawn an Imp which attacks Helya after the blob disappears
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Warlock Relic Calculators

For a lot of people looking at the sim listing for relics is a real pain and it’s hard for people to compare what relic is better. I’ve modified a tool made by  Guiltyas over on the Druid Discord and made calculators for each spec, full instructions are on the spreadsheet.

Demonology Relic Calculator
Destruction Relic Calculator
Affliction Relic Calculator (Coming Soon)

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